Tuesday, April 15, 2014

Info Arch and Wireframes (04/16/14)

I redid the personas for Quick Mechanic App.


I took myself out and substituted a persona named Luke. I included  more information to him and to my original persona Kelly than I had in my first set of personas. I developed these personas with the idea of them being likely users for the Quick Mechanic. I think these personas are much stronger and will be a better aide for me to use as a begin to design the IA’s and the wireframes.




Before I got to doing the IA and wireframes I did some reading on designing tablet apps. In the UXmatters colume “Designing Tablet Apps” columist Steven Hoober wrote,
“You need to think about how people use tablets. They aren’t little computers or big phones, but a different class of device. People use tablets when performing other tasks, slouching on the couch, or watching TV. They use them a lot more at home than their mobile handsets.”
I pictured users using Quick Mechanic, as they sat on their couch or in their bed. I also can picture more than one person looking at the app at the same time-discussing what may be wrong with their car.


I also read the UXmatters colume, Adopting a Professional Compass for Information Archetecture.  Nathaniel Davis uses a sort of acryonym to explain the compass he uses when developing his information archetecture. “Simplify How People Navigate and Use Information that Connects to the Web.”
1. Focus on Simplicity
2. Explore How to organize and create useful relationships between information
3. Users are People first
4. Navigate: provide the primary pathways to information
5. Make information Useable
6. Master the way people Connect to the Web


With this in mind I developed my IA and then my wireframes.





Works Cited


Davis, Nathaniel. "Adopting a Professional Compass for Informational Architecture." uxmatters. N.p.,11 Feb. 2014. Web. 12 Apr. 2014. <http://uxmatters,com/mt/archives/2014/02/ adopting-professional-compass-informational-architecture>.


"Designing Tablet Apps." Ask UXmatters. UXmatters, 21 Jan. 2013. Web. 12 Apr. 2014.

   <http://uxmatters.com/mt/archives/2013/01/designing-tablet-apps>.

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